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Requirements

SciePro 3D Anatomy Models – System Requirements

  • 4,000

    Individual objects

  • 800

    Ultra-High-Resolution Textures

  • 10 million

    Polygons

  • 8K

    Texture resolution

  • To work with these files efficiently and without compromise, we recommend the following setup:

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    The Perfect Configuration for You

    Recommended Specifications

    • CPU: 12-core or higher workstation processor (Intel i9 / AMD Ryzen 9 / Threadripper / Xeon)

      CPU: 12-core or higher workstation processor (Intel i9 / AMD Ryzen 9 / Threadripper / Xeon)

    • RAM: 64–128 GB

      RAM: 64–128 GB

    • GPU: Professional or high-end graphics card with 24 GB VRAM (NVIDIA RTX 4090 / RTX A6000 / AMD Radeon Pro equivalent)

      GPU: Professional or high-end graphics card with 24 GB VRAM (NVIDIA RTX 4090 / RTX A6000 / AMD Radeon Pro equivalent)

    • Storage: High-speed NVMe SSD (2 TB+)

      Storage: High-speed NVMe SSD (2 TB+)

    • Display: 4K monitor or multi-monitor setup for detailed work

      Display: 4K monitor or multi-monitor setup for detailed work

    • OS: Windows 11 Pro 64-bit or macOS with Apple Silicon M2 Ultra

      OS: Windows 11 Pro 64-bit or macOS with Apple Silicon M2 Ultra

    Supported Software

    We provide our models in FBX, OBJ, and other industry-standard formats, and also supply optimized project files for:

    • 3ds Max

      3ds Max

    • Maya

      Maya

    • Blender

      Blender

    • Unreal Engine

      Unreal Engine

    • Cinema 4D

      Cinema 4D

    • Unity 3D

      Unity 3D

    Custom exports are available on request.

    Notes for Displacement Maps

    • Displacement maps require substantial GPU VRAM and RAM for high-quality previews.

      Displacement maps require substantial GPU VRAM and RAM for high-quality previews.

    • For real-time use with displacement, we recommend tessellation-optimized pipelines in Unreal Engine or Unity HDRP.

      For real-time use with displacement, we recommend tessellation-optimized pipelines in Unreal Engine or Unity HDRP.

    • For offline rendering (V-Ray, Arnold, Redshift), ensure render nodes meet the above GPU/RAM specs.

      For offline rendering (V-Ray, Arnold, Redshift), ensure render nodes meet the above GPU/RAM specs.

    Internet & File Access

    • Displacement maps require substantial GPU VRAM and RAM for high-quality previews.

      Displacement maps require substantial GPU VRAM and RAM for high-quality previews.

    • For real-time use with displacement, we recommend tessellation-optimized pipelines in Unreal Engine or Unity HDRP.

      For real-time use with displacement, we recommend tessellation-optimized pipelines in Unreal Engine or Unity HDRP.

    • For offline rendering (V-Ray, Arnold, Redshift), ensure render nodes meet the above GPU/RAM specs.

      For offline rendering (V-Ray, Arnold, Redshift), ensure render nodes meet the above GPU/RAM specs.

    System Requirements - SciePro 3D Models